View Full Version : Skins and maps
mariocontreras
12/23/00, 12:08 am
Sup Quaker fellas..
I installed a new q3a server on redhat 6.0.
with patch 1.17.. it is sv_pure 0
my clients complain not seing the custom skins of other players..and
when i try to run a map like black.pk3 it says map not found????
I dont know what to do Please fellas help me..Merry chritsmas
Merry Christmas!
Your problem seems to be the location of the custom skins pk3 AND more importantly your misunderstanding of how custom skins and map pk3's work. Here are some basics that should help ya:
1. Custom Skins
a. Not needed on the server side.
b. Must be present on the clients computer to be seen.
c. Should be located in the mod or baseq3 directory on the clients machine.
d. To get custom skins uploaded to a clients computer insert the skins in the correct directory structure inside a custom map (perferably a map that matches the skins being used), rename the new pk3 file something different than the original (like black0.pk3) and make sure client uploading is enabled (i.e. sv_pure 1 and sv_allowDownload 1).
e. Quake 3 will NOT upload custom skins to clients unless included in a map file that is in use.
2. Custom Maps
a. Client uploading MUST be enabled (i.e. sv_pure 1 and sv_allowDownload 1) OR clients are responsible for installing the map(s) themselves.
b. Maps may be installed in the baseq3 directory or the mod directory (depending on the map being mod specific [like a ra3 map or general use).
c. When using Linux to prevent a double upload of files to clients the variable +set fs_basepath "./" should be added to the command line (ignore the complaining of Q3 during load time http://gameadmins.com/ubb/wink.gif) AND most importantly a copy of the same map should be installed in the same structure under the .q3a directory, for example:
Lets say the map file is named black.pk3 and is located in the quake3\baseq3 directory, so we would create a baseq3 dir under .q3a (which is for all intense and purposes a mirror of the quake3 dir) and place a copy (or better yet a symlink http://gameadmins.com/ubb/wink.gif) inside that dir (.q3a/baseq3/black.pk3). This is hardcoded in the q3ded file in Linux, and will prevent double uploads to clients. http://gameadmins.com/ubb/biggrin.gif
Hope that helps.
Pe@ce and Joy to you - i'm out http://gameadmins.com/ubb/cool.gif
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Jesus Is Lord, Zxel
[This message has been edited by Zxel (edited 23 December 2000).]
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