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Quake III Server Behind NAT [Archive] - Main

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cyberjunk
09/03/00, 04:31 am
For some reason I can't get my Q3A Server behind a NAT to show up on the Gamespy master. When I run it ON the server connected directly to the Internet, it shows up no problem.

I can get to Q3A on the server fine as long as I enter the address manually in GameSpy.

Is my Q3A server giving the gamespy Master the internal 192.168.1.120 address defined on the server?

Any help would be appreciated!

CyberJunk

Zxel
09/03/00, 05:05 am
Nope, it's actually NAT that does that, when gamespy goes to ping your external IP address NAT converts it to the local address then promptly blocks it - hehe. http://63.167.10.249/admincentral/ubb/smile.gif

Have a friend outside your LAN verify that you're on GameSpy (or post your game servers IP here and I'll check it for you http://63.167.10.249/admincentral/ubb/smile.gif), nothing to be concerened about, this is how a firewall works. http://63.167.10.249/admincentral/ubb/biggrin.gif

Pe@ce to you - i'm out http://63.167.10.249/admincentral/ubb/cool.gif

------------------
Jesus Is Lord, Zxel

celestius
09/29/00, 11:17 am
Btw.. if you want to run a server behind nat you have to configure the port for it so that when someone external tries to get to your server instead of blockin it it will just relay the data back and forth... you should find these settings somewhere in your nat properties called configure special ports (or something similar).