Rocket boy takes off to the GameAdmins forums! GameAdmins.com Website - News you can Use!


     Page Hits
We received
5923288
page views since September 2002

     Site Menu
· Home
· Forums
· AvantGo
· Content
· Downloads
· Feedback
· Members List
· News Archive
· Private Messages
· Recommend Us
· Search
· Server Guides
· Submit News
· Surveys
· Top 10
· Topics
· Your Account

     User Info
Welcome, Anonymous
Nickname
Password
(Register)
Membership:
Latest: danbookter
New Today: 0
New Yesterday: 1
Overall: 27565

People Online:
Visitors: 0
Members: 0
Total: 0

     Survey
Would You Like to See a New Theme?

Hell Yea!
No -- This One is Fine.
New is Good, Old is Good Too.



Results
Polls

Votes: 51
Comments: 425

     Amazon




Quake 3 Lagometer

(701 total words in this text)
(17728 reads)   Printer Friendly Page




Submitted by Zxel

The Lagometer
The lagometer can be enabled by simply bringing down the console in "Quake III Arena" by typing /cg_lagometer 1 and to disable it /cg_lagometer 0. The lagometer is really a useful tool once it's "full" power is understood. You can actually tell alot about you and the servers connection with the lagometer. When you have a complainer spamming "Server LAG!!", you can check it out yourself. Here is a little description of what this all means:


The top line is the server. It is a fast blue line if frames are being rendered in time with the server updates. Should it have "yellow hills" then server snapshots are being dropped, this is a server problem but as a player you can reduce your com_maxFPS, snaps, or tweak your graphic settings to raise your average framerate (cg_drawFPS 1) so it is always above your snaps setting (use in increments of 20 when you can, Quake is a 20Hz engine).

The bottom line is the players connection. Normally green indicating a received snapshot, the higher the lines the higher your ping. A yellow line indicates your rejecting packets (you're at your max Rate) and red that the packet was lost. In the case of yellow increase your rate or lower your snaps. When it is red packets are being lost from the server to you, this is usually a server or internet congestion/routing problem. Remember Red is dead, change server's or ISP's.

LAGOMETER EXAMPLES
Local and LPB Player HPB Player Server Side
Perfect
Playing on a
Local LAN
Ping = 5
Running Around
Ping =< 300
Hitch < 500
Small Jitters
or Nothing at All
Running Around
Ping =< 100
Running Around
Ping =< 500
Hitch 500 - 1000
Delayed Action
and Medium Player Spike
Firing Continuously
Ping =< 100
Respawning After
Death
Hitch 1000 - 2000
Delayed Action
and Major Player Spike
Jumping and Firing
Ping =< 100
Major Action with
LPB Player
Baby Ramp
Delayed Action
and Small Player Spike
Internet Delays
Ping =< 100
Barely Connected
Ping >= 900
Rolling Hills
Jittery Play and Major Player Spikes
CPU Starved for Power
Ping =< 100
Disconnect Warning
Ping >= 999
Server Stalled
Stops Player Action

For the Technically Inclined
submitted by: Phillip M. Stewart / Phillip's website

In April of last year, John Carmack made this .plan update:

The upper graph (blue/yellow) slides one pixel for every rendered frame. Blue lines below the baseline mean that the frame is interpolating between two valid snapshots. Yellow lines above the baseline mean the frame is extrapolating beyond the latest valid time. The length of the line is proportional to the time.

The lower graph (green/yellow/red) slides one pixel for every received snapshot. By default, snapshots come 20 times a second, so if you are running >20 fps, the top graph will move faster, and vice versa. A red bar means the snapshot was dropped by the network. Green and yellow bars are properly received snapshots, with the height of the bar proportional to the ping. A yellow bar indicates that the previous snapshot was intentionally suppressed to stay under the rate limit.

  

[ Back to Quake III Arena | Server Guides Index ]




All logos and trademarks in this site are property of their respective owner. The comments are property of their posters, all the rest © 2002-2006 by GameAdmins.com
Some of the links on this website let you leave GameAdmins. These sites are not under the control of GameAdmins and GameAdmins is not responsible for the contents of any linked site or any link contained in a linked site, or any changes or updates to such sites. GameAdmins is providing links to you only as a convenience, and the inclusion of any link does not imply endorsement by GameAdmins.
PHP-Nuke Copyright © 2005 by Francisco Burzi. This is free software, and you may redistribute it under the GPL. PHP-Nuke comes with absolutely no warranty, for details, see the license.
Page Generation: 0.46 Seconds